The sims 4 cats and dogs kid is waking up
In Cats & Dogs, Sims can own cats and dogs as pets, which are the main feature of the expansion pack. Be on the lookout for stray pets that your Sims can take in as their own to live with and care for. Play fetch near the harbor docks, take a walk to the lighthouse or visit a park to set up an obstacle course, and meet other pet-loving locals. Discover the coastal shores of Brindleton Bay, a new world where your Sims and their pets can live and enjoy outdoor activities. Your Sims can diagnose and cure pets with critical surgeries or treat fleas and other afflictions with simple medications.Įxplore Brindleton Bay. You’re in control of daily operations from the services offered to what you charge. Build a veterinary clinic, hire a dedicated staff, and further your career as the town’s most promising animal doctor. Your Sims care for, train, and play games with their pets who all exhibit distinct and sometimes bizarre animal behaviors.īecome a vet and run a clinic. Cats and dogs have minds of their own and form special relationships with Sims based on their daily interactions. Experience the companionship and fun that furry friends bring to your Sims’ lives. For the first time, complete their looks with expressive outfits and accessories.īond with your pets. Easily personalize their coats with unique patterns to create your real-life pets, dream pets, or something more fanciful. Choose from a variety of breeds, give them distinct personalities, and directly manipulate their features. Use the powerful Create A Pet tool to customize your Sims’ perfect cats, dogs, puppies, and kittens.
Treat animal ailments as a veterinarian and run your own clinic in a beautiful coastal world where there’s so much for your Sims and their pets to discover.Ĭreate cats and dogs. The powerful new Create A Pet tool lets you personalize cats and dogs, each with their own unique appearances, distinct behaviors, and for the first time, expressive outfits! These wonderful, lifelong companions will change your Sims’ lives in new and special ways. In addition to this major hint, interactions, traits, and sim filters have all been updated with a “species” option.Create a variety of cats and dogs, add them to your Sims’ homes to forever change their lives and care for neighborhood pets as a veterinarian with The Sims™ 4 Cats & Dogs.
#THE SIMS 4 CATS AND DOGS KID IS WAKING UP CODE#
In the XML resource “relationships.relationship_tracker_tuning”, there is XML code that explicitly mentions cats and dogs. Today’s content update, which introduces toddlers to The Sims 4, also brings code updates that heavily points to a Pets expansion pack. The “sitNextTo_Posture” differentiates small dogs from large dogs, but doesn’t mention horses: The first few lines of the “JumpOnObject” state machine: Yep, looks like horses are returning! It also makes the distinction between small dogs and large dogs.
#THE SIMS 4 CATS AND DOGS KID IS WAKING UP UPDATE#
Update #1: Two “State Machine” resources (tuning related to animations) contain references to dogs, cats and even horses. It’s possible horses will come and the code is just incomplete, we’ll just have to wait and see. There is code suggesting pets can be picked up by Sims, similar to toddlers, but nothing massively amazing. There are several other mentions of dogs and cats, but there’s not much that confirms new information. Unfortunately, this means it’s possible horses were originally planned, but then scrapped. Update #2: There doesn’t appear to be any references to horses outside the two state machine files mentioned in update #1. However, as mentioned previously, it’s possible that the code is incomplete. The above code contains the core enum (for those not familiar with code, it’s basically a list of named values) which contains all species, and horses aren’t included in it at all. SMALLDOG = get_animation_species_param(value): Update #3: The following code was found in the sim_info_types Python file, which, unfortunately, further pushes the theory that horses won’t be included in the pack.